After exploring mind-states in different places at home I wanted to find out what is the best time and the best activity to base a wisdom intervention on. I started logging my own activities using the method of experience sampling. This method lets you check a certain set of variables at random intervals throughout the […]
Tag Archives: Processing
sleepGalaxy: final design
There were still a couple of variables to visualise once the basics design was ready. I had to work on integrating my pre-sleep activity. In the end I used three activity types: sport, social and screen (computer and television). Of the first two I’d logged duration by recording start and finish time. For screen time […]
sleepGalaxy: design & calories
I’ve been working on the overall design step by step, alternating between coding and looking. I want to incorporate my calorie intake after 6 PM. I’m not recording the times I ate and I suspect they influence my whole sleep. So the most logical position is to circle all around the “sleep circles”. There is […]
sleepGalaxy: recovery
As I explained in my previous post I find the recovery measurement very useful. It seems a good representation of how rested I feel. It is calculated using RMSSD. The Emfit knowledge base explains it like this: “… For efficient recovery from training and stress, it is essential that parasympathetic nervous system is active, and […]
sleepGalaxy: kick off
Finally, I’ve started to work on a piece that’s been on my mind for almost two years. Ever since I met the nice people from Emfit at the Quantified Self conference. They kindly gave me their sensor in return for an artwork I would make with it. You put the sensor in your bed, go […]
Virtual View: programming animation
I’m still working hard on my animation. It’s going a bit slower then anticipated (what else is new) but I’m confident that I’ll have a nice, representative animation finished for the experiment. As an inventory, these are the elements that I want in the testing (and probably) final landscape: horizon with hills, sky, water body, […]
Virtual View: developing animation
The past month I’ve been working on my landscape animation. By chance I discovered a great book by Daniel Shiffman called The nature of code. The book explains how to convert natural forces into code. I’m working through the book picking the forces and algorithms that suit my needs. So far the noise function in […]
Virtual View: colour pallet
I’ve written a little program to create a colour pallet for my landscapes. At the moment I’m studying articles on animation. Again they lead me to Japanese and Chinese drawing and block printing. I wasn’t planning to go there but there is such a strong link between my views on nature and eastern religious and […]
library atmosphere
The past couple of weeks I’ve been working on an assignment for the municipal library. The task was to let people present their views on the library of the future. To that end we created an area with seats, a bar, a touch table and lights. By touching a picture on the screen visitors could […]
First sonification workshop
From 20 to 24 of November last I took part in the first sonification workshop at OKNO in Brussels. This workshop is part of the European ALOTOF project. I’ll be working with them for the next two years on building a laboratory in the open field and making audio-visualisations of environmental and physiological data. Some […]